Camera shot types: shot sizes and angles explained

The nine shot sizes from extreme wide to extreme close-up, the camera angles, and how to choose them shot by shot, with examples and a cheat sheet.

A shot is three decisions: how much of the subject the frame holds, where the camera stands relative to it, and what the shot is for. Most lists of "types of shots" mix the three into one long list of twenty names. Kept apart, they are easier to remember and much easier to use: you pick one size, one angle and one purpose for every shot, and a column for each in your shot list keeps you from forgetting the choice.

Shot sizes

Shot size is measured against a person: where the bottom edge of the frame cuts the figure. The scale below is the one used on film sets and in production software, ordered from the widest to the closest.

Diagram of a standing figure with dashed lines where the bottom edge of the frame falls for each shot size: ECU across the eyes, BCU at the chin, CU at the neck, MCU across the chest, MS at the waist, MLS at the knees, FS below the feet; WS and EWS described below the figure

ShortNameWhat the frame holdsUse it for
EWSExtreme wide shotThe place; a person is tiny or absentScale and location, the opening of a sequence
WSWide shot (long shot)The whole figure with room around itA person in their environment
FSFull shotHead to toe, little space aroundPosture, movement, a whole action
MLSMedium long shotKnees up (the "cowboy" shot)A step closer while keeping the body
MSMedium shotWaist upExplaining, gestures, most dialogue
MCUMedium close-upChest upThe default talking head and interview
CUClose-upHead and neckEmotion, emphasis on the speaker
BCUBig close-upThe face, chin to foreheadMaximum emotion, a reaction
ECUExtreme close-upA detail: eyes, hands, a textureOne thing the viewer must not miss

For objects, the same idea holds: a wide shot shows the object in its place, a close-up fills the frame with it, an extreme close-up shows one part of it.

The scale only applies to things a camera films. A screen recording, a title card or an animated graphic has no size in this sense; leave the column empty rather than guessing.

The five basic sizes

If nine is too many to start with, five cover most videos: wide, full, medium, close-up and extreme close-up. The rest are steps between them, useful once you notice that your medium shot is "a bit too far" or your close-up "a bit too tight".

Camera angles

The angle is the camera's height and tilt relative to the subject. It is independent of size: a close-up can be shot from above or below, and the two read differently.

AngleWhere the camera isHow it reads
Eye levelAt the subject's eye heightNeutral; the viewer meets the subject as an equal
High angleAbove the subject, looking downSmaller, weaker, observed; also good for showing a layout
Low angleBelow the subject, looking upBigger, stronger, imposing; makes ordinary things monumental
Overhead (top-down)Straight above, looking downA map or a plan: desks, food, hands at work
Dutch angleTilted on its axisUnease, something is off; tiring if overused

Two more terms come up often. A worm's-eye view is an extreme low angle, from the ground. A bird's-eye view is an extreme high angle, from far above; drones made it cheap, which is why it now opens half of all travel videos.

Eye level is the default for a reason: it is the angle that does not comment. Every other angle says something about the subject, so use it when you mean it.

Shot types by purpose

Size and angle describe the frame. The purpose describes the job the shot does in the cut. These are the purposes worth having as a column:

How to choose a size for each shot

Example: five shots from a short documentary

The Last Ferry is a ten-minute film about the final week of an eighty-year-old river crossing, from the demo studio in CoTube. Its three beats are boarding, the crossing and the walk ashore. These are five of its shots, in cut order. The project has no angle field (see the end of the article), so the angle column is read from the shot descriptions:

ShotSizeAnglePurpose · moveWhy this size
Ramp and the queueMLSEye levelEstablishing · dolly inThe queue and the terminal behind it, close enough to see faces
Ferryman and the last passengerMSEye levelTwo shot · staticBoth at the rail, neither looking at the other: the relationship is the shot
Over the rail, wakeMSHigh anglePOV · panThe crossing from a passenger's position, looking down at the water
A hand on the railECUEye levelInsert · staticKnuckles and rust, held for the length of the crossing
Terminal from aboveEWSHigh (drone)Establishing · droneThe building going dark block by block: the end of the place, not of a person

Each beat opens on its widest shot: the ramp for boarding, the view over the rail for the crossing, the terminal for the end. The two neighbouring medium shots do not jump, because the angle changes between them: a two shot at eye level, then a passenger's view looking down. The smallest step, from the dolly to the two shot, works because the dolly has already carried the viewer in. The only extreme close-up comes in the middle, where the film slows down, and the widest shot of all opens the last beat: the ending belongs to the place, not to a person.

Cheat sheet

Copy this into your shot list as three columns, and fill one value in each for every shot.

SizeAnglePurpose
EWS · WS · FS · MLS · MS · MCU · CU · BCU · ECUEye level · High · Low · Overhead · DutchEstablishing · Talking head · Over the shoulder · Two shot · POV · Insert · B-roll

How to build the list itself, from beats to numbered shots, is in How to make a shot list.

Common questions

What are the 5 basic camera shots?

Wide, full, medium, close-up and extreme close-up. Together they cover most videos: the wide shows the place, the full and medium show a person and what they do, the close-up and extreme close-up show what matters.

What is a medium shot?

A medium shot frames a person from the waist up. It shows the face and the hands at the same time, which is why most explaining, presenting and dialogue happens in it.

What is a high-angle shot?

A shot taken from above the subject, with the camera looking down. It makes the subject look smaller or more vulnerable, and it is also the practical angle for showing a layout, a crowd or a table.

What is a low-angle shot?

A shot taken from below the subject, with the camera looking up. It makes the subject look bigger and more imposing, which is why it is used for heroes, buildings and anything meant to feel powerful.

How many camera angles are there?

Five are in common use: eye level, high, low, overhead and Dutch. Worm's-eye and bird's-eye are the extreme versions of low and high. Lists of "12 shots and angles" usually mix angles with sizes; kept apart, they are five angles and nine sizes.

In CoTube

Every shot has a size on the same nine-step scale, a type (establishing, talking head, over the shoulder, two shot, POV, insert, B-roll, plus screen recording, graphic, animation, title card and stock footage) and a camera move. The angle has no field of its own yet, so it goes into the shot's description. How shots sit under beats is in the guide: Beats, scenes and shots. The Last Ferry is in the demo, no sign-up needed.